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Xcom enemy within build order
Xcom enemy within build order













xcom enemy within build order

Also note how blocks have been shuffled around to accommodate various demands over the base's lifetime. Note my improper placement of plot facility 2 - it should be in a corner. You may also wish to demolish Alien Containment after interrogating every type of enemy, as doing so will turn surplus live aliens into useful corpses, allowing you to stun aliens for their enemies without sacrificing the body count, as well as free up a slot for a facility that doesn't have adjacency bonuses. Note that the laboratories have been replaced with workshops - by this point you will likely have researched everything there is to research.

xcom enemy within build order

Should you ever become rich like Scrooge, you can remove 1 Power and 1 Thermo Generators and build a second Elerium Generator, allowing you to move 1 facility that get no adjacency bonuses from the right side to the left side. You can shuffle the blocks around, what's important is that you don't put facilities that get no adjacency bonuses in such a place that it will block bonuses for facilities that do The 2 extra facilities will overflow into the right corner of the base, as so: You will need to build 6 facilities that get no adjacency bonuses (Officer Training, Alien Containment, Foundry, Psionic Labs and 2 plot facilities which cannot later be removed or moved), and 2 square blocks of 4: 2 Satellite Uplink + 2 Satellite Nexus for a total of 16 satellites (which is exactly the number of satellites you need) + 2 Power Generator + Steam Generator + Elerium Generator to power the whole thing (a base with such a layout will produce 107 power and draw 102 power you can replace the Thermo Generator with an Elerium generator if no steam block is in a suitable location, allowing you to drop 1 Power Generator and placing one of the non-adjacent facilities there, freeing up a slot in the right wing for another lab/workshop).Īs you can see, 6 + 2 * 4 = 14, the number of rooms in one side of your base + 2. I would recommend dedicated the entire right side of your base to laboratories and workshops, save for 1 or 2 rooms, which you will need for facilities that get no adjacency bonuses.















Xcom enemy within build order